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Modding - 3D - Character Technical Information

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Cities XL 3D Modding: Character Technical Information

Triangles

Number of Triangles for Adult Characters
Adult Triangles
L1 1150
L2 500
L3 150

Number of Triangles for Child Characters
Children Triangles
L1 800
L2 400
L3 150


Number of Triangles for Pet Characters
Pet Triangles
L1 600
L2 300
L3 100


Textures

Texture Resolution for Human Characters
Textures L1-L3 (L2 and L3 have some resizes in code)
Diffuse 512x512
Normal 512x512
Specular 128x128


Texture Resolution for Pet Characters
PET Textures L1-L3 (L2 and L3 have some resizes in code)
Diffuse 256x256
Normal 256x256
Specular 128x128


Template

► Size:

The Character’s size is defined by their category (man, woman, girl, boy…) and their skeleton.
To create the characters see the step by step character creation tutorial video.
There are 6 human skeletons:
MA =Male / Adult
FA =Female / Adult
MO =Male / Old
FO =Female / Old
MC =Male / Child
FC =Female / Child
PC =Pet / cat
PD =Pet / dog
There are 25 bones per skeleton, and each character has 3 lods. All of the lods are skinned on the same skeleton. There are also 2 dog skeletons (small and big) and 1 cat skeleton.


► Pivot Position:

The character has its pivot in X0; Y0; Z0 in the Max scene.


Top View in 3dsmax

Mod Guide Top View Actor

Top View of a Character in 3dsmax.












Front View in 3dsmax

Mod Guide Front View Actor

Front View of a Character in 3dsmax.












Naming Convention

Type of asset:

B = Building
H = House
V = Vehicle
C = Character
F = Furniture
D = Décors


► The Character cultures: C_type_culture##

  • Elite Eli Ultra rich
  • Suit Sui rich
  • bobo Bob rich
  • all am All Middle Class
  • fringe Fri Middle Class
  • Low life Low Working Class


Type:

  • MA = Male / Adult
  • FA = Female / Adult
  • MO = Male / Old
  • FO = Female / Old
  • MC = Male / Child
  • FC = Female / Child
  • PC = Pet / cat
  • PD = Pet / dog


Example:

  • For a male adult suit character, the max scene is called:
C_MA_sui01.max
  • In the max scene there will be 1 character with all its lods:
All the Lods are skinned on the same skeleton.
C_MA_sui01_L1
C_MA_sui01_L2
C_MA_sui01_L3
  • The materials are called:
C_MA_sui01_L1
  • The textures will be called:
Naming for Textures of Adult-suit Character
Textures Slot 3dsMax L1 name
Diffuse Diffuse C_MA_sui01_dif_L1
Normal Bump C_MA_sui01_bp_L1
Specular Specular level C_MA_sui01_spe_L1




► The non-cultures characters: C_type_workgroup##

Type:
  • MA = Male / Adult
  • FA = Female / Adult
  • MO = Male / Old
  • FO = Female / Old
  • MC = Male / Child
  • FC = Female / Child
  • PC = Pet / cat
  • PD = Pet / dog
  • P# = Pet / misc
o PA= Cow
o PB= Chicken
o …


Workgroup:
_env Environment (gardener…)
_hea Health (medic…)
_hot Hotel (doorman…)
_pro Procurement (customer…)
_fir Safety (fireman…)
_sec Security (policeman …)
_ent Entertainment (sport…)
_uti Utilities (garbage…)
_eve Event (Papa noel, character event…)
_msc Miscellaneous (Professor, journalist, sport…)
_cri criminality (Gang)
_sta Stars


Special
_tyc Tycoon
Description
  • Farm :_tycFarm
  • Car :_tycCar
  • Oil :_tycOil
  • Train :_tycTrain
  • Utilities :_tycUtilities
  • Ski :_tycSki



Example:

  • For a male policeman character, the Max scene will be called:
C_MA_saf01.max
  • In the Max scene, 1 Character and its Lods:
C_MA_saf01_L1
C_MA_saf01_L2
C_MA_saf01_L3
  • The Materials will be called:
C_MA_saf01_L1
  • The textures will be called:
Naming for Textures of Policeman Character
Textures Slot 3dsMax L1 name
Diffuse Diffuse C_MA_saf01_dif _L1
Normal Bump C_MA_saf01_bp_L1
Specular Specular level C_MA_saf01_sp_L1


Write the correct Shader in the character’s properties:

  • SHADER = Character

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