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Cities XL 3D Modding: Vehicle Technical Information[]

Triangles[]

Number of Triangles for Vehicles
LOD Triangles
L1 2500
L2 1000


L3 of vehicles are generated by code.


Textures[]

Texture Resolution for Vehicles
Textures L1 L2
Diffuse 512x512 Same texture and same material as L1 no duplicated, resize in code
Normal 512x512
Specular 128x128
Reflection 128x128

We need the diffuse textures in PSD with separate color layers to create (with programming) color variation of vehicles.

Example: V_CA_sui01_dif_L1.psd


Template[]

► Size:

The vehicle’s size is defined by their category (truck, car, Motorbike…) and their cultures.

► Pivot Position:

The character has its pivot in X0; Y0; Z0 in the Max scene.


Top View in 3dsmax[]

Mod Guide Top View Car

Top View of a Vehicle in 3dsmax.












Front View in 3dsmax[]

Mod Guide Front View Car

Front View of a Vehicle in 3dsmax.












Naming Convention[]

Type of asset:

B = Building
H = House
V = Vehicle
C = Character
F = Furniture
D = Décors


► The cultures Vehicle: V_type_culture##

  • Elite Eli Ultra rich
  • Suit Sui rich
  • bobo Bob rich
  • all am All Middle Class
  • fringe Fri Middle Class
  • Low life Low Working Class


Type :
  • CA = Car
  • MO = Motorbike


Example:
  • For a car suit Vehicle, the max scene is called:
V_CA_sui01.max
  • In the max scene there will be 1 vehicle with all its LODs:
V_CA_sui01_L1
V_CA_sui01_L2
  • The materials are called:
V_CA_sui01_L1
  • The textures will be called:
Naming of Textures for a Suit Vehicle
Textures Slot 3dsMax L1 name
Diffuse Diffuse V_CA_sui01_dif_L1
Normal Bump V_CA_sui01_bp_L1
Specular Specular level V_CA_sui01_sp_L1
Reflection Reflection V_CA_sui01_rf_L1


► The non-cultures Vehicle: V_type_workgroup##

Type:
CA = Car
MO = Motorbike
TR = Truck
BO = Boat
AI = Airplane
Workgroup:
_env Environment (gardener…)
_hea Health (medic…)
_pro Procurement (pizza planet car…)
_fir Safety (firetruck…)
_sec Security (policecar …)
_ent Entertainment (sport…)
_msc Miscellaneous (gang cars…)
Tycoon
  • Farm :_tycFarm
  • Car :_tycCar
  • Oil :_tycOil
  • Train :_tycTrain
  • Utilities : _tycUtilities??
  • Ski :_tycSki


Example:
  • For a truck utilities Vehicle, the max scene is called:
V_TR_uti01.max
  • In the max scene there will be 1 vehicle with all its LODs:
V_TR_uti01_L1
V_TR_uti01_L2
  • The materials are called:
V_TR_uti01_L1
  • The textures will be called:
Naming of Textures for a Truck Utility Vehicle
Textures Slot 3dsMax L1 name
Diffuse Diffuse V_TR_uti01_dif _L1
Normal Bump V_TR_uti01_bp_L1
Specular Specular level V_TR_uti01_sp_L1
Reflection reflection V_TR_uti01_ref_L1


Write the correct Shader in the vehicle’s properties: SHADER = Car
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