Cities XL 3D Modding: Furniture Technical Information[]
Textures[]
There are four texture types:
- Diffuse
- Normal
- Specular
- Illumination
Template[]
►Size:
The furniture’s size is defined by its category (e.g. streetlight, telephone etc.)
►Pivot position:
Furniture has its pivot on X0;Y0;Z0 in the Max scene.
Furniture models use only two level of details models. L1(L3) & L2(L4)
Triangle count for models should be around 500 or less or more depending on the usage.
Top View in 3ds Max[]
Front View in 3ds Max[]
Naming Convention[]
►Types of assets:
- B = Building
- H = House
- V = Vehicle
- C = Character
- F = Furniture
- D = Decor
►Naming
F_name##
F_name_culture##
Code | Description | Category |
_gen | General | No particular category |
_eli | Elite | Ultra Rich (Elites) |
_sui | Suit | Rich (Executives) |
_bob | Bobo | Rich |
_all | Allam | Middle class (skilled workers) |
_fri | Fringe | Middle class |
_low | Lowlife | Working class (unskilled workers) |
Code | Description | Examples |
_tycFarm | Farm | Farmers, animals |
_tycCar | Cars | Workers |
_tycOil | Oil | Workers |
_tycTrain | Trains | |
_tycUtilities | Utilities | |
_tycSki | Ski |
Examples[]
►For one of the streetlights, the max scene is called:
F_streetlight01.max
►In the max scene there will be 1 vehicle with all its lods:
F_streetlight01_L1
F_streetlight01_L2
►The materials are called:
F_streetlight01_L1
►The textures are called:
Texture | Slot in 3ds Max | L1 name |
Diffuse | Diffuse | F_streetlight01_dif_L1 |
Normal | Bump | F_streetlight01_bp_L1 |
Opacity | Specular level | F_streetlight01_opa_L1 |
Specular | Specular level | F_streetlight01_sp_L1 |
Reflection | Reflection level | F_streetlight01_rf_L1 |
Illumination | Self - illumination | F_streetlight01_ill_L1 |