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Cities XL 3D Modding: Furniture Technical Information[]

Textures[]

There are four texture types:

  • Diffuse
  • Normal
  • Specular
  • Illumination


Template[]

►Size:

The furniture’s size is defined by its category (e.g. streetlight, telephone etc.)

►Pivot position:

Furniture has its pivot on X0;Y0;Z0 in the Max scene.

Furniture models use only two level of details models. L1(L3) &  L2(L4)

Triangle count for models should be around 500 or less or more depending on the usage.

Top View in 3ds Max[]

Mod Guide Top View Furniture

Top View in 3ds Max













Front View in 3ds Max[]

Mod Guide Front View Furniture

Front View in 3ds Max













Naming Convention[]

►Types of assets:

  • B = Building
  • H = House
  • V = Vehicle
  • C = Character
  • F = Furniture
  • D = Decor


►Naming

F_name##

F_name_culture##


Code Description Category
_gen General No particular category
_eli Elite Ultra Rich (Elites)
_sui Suit Rich (Executives)
_bob Bobo Rich
_all Allam Middle class (skilled workers)
_fri Fringe Middle class
_low Lowlife Working class (unskilled workers)


Code Description Examples
_tycFarm Farm Farmers, animals
_tycCar Cars Workers
_tycOil Oil Workers
_tycTrain Trains
_tycUtilities Utilities
_tycSki Ski


Examples[]

►For one of the streetlights, the max scene is called:

F_streetlight01.max

►In the max scene there will be 1 vehicle with all its lods:

F_streetlight01_L1

F_streetlight01_L2

►The materials are called:

F_streetlight01_L1

►The textures are called:

Texture Slot in 3ds Max L1 name
Diffuse Diffuse F_streetlight01_dif_L1
Normal Bump F_streetlight01_bp_L1
Opacity Specular level F_streetlight01_opa_L1
Specular Specular level F_streetlight01_sp_L1
Reflection Reflection level F_streetlight01_rf_L1
Illumination Self - illumination F_streetlight01_ill_L1
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